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Basically, the goal of the game for each player (or 'Zeitgeist') is to collect ('create') the brightest minds into their "World” (scoring the highest possible points) in order to win. Players draw 'Action-cards' to manipulate the game in their favour, primarily by playing cards that re-arrange the line of potential existence to fit his/her advantage, before ending thier turn by creating the first human in line (by the Genesis feature).
Overall game-play:
3 rounds called "years" are played by laying out ‘lines of potential existence’ (or 'Pots') consisting of 12 human-cards in line, one after another, and again (twice) when the previous year is finished/empty. The game ends (typically) after the third year, and then each player’s human-points are added up, including advantageous bonus point conditions ('Earth cards'). The player with the most points, wins the game!
Game-surface:
A typical turn goes like this:
The Zeitgeist (player) collects an Action-card to his hand and may hereafter play up to two of these cards influencing the game, and trying to move the most valuable human-card up to the front of the line of potential existence - thereby ending his or her turn by creating (collecting) that particular human at the front of the line, to his or her world.
  Card examples:

Typical Human card: Typical Action card:
Opus-Dei: Existence After Religion™ is easy and quick to learn, but difficult to master. It has a very simple game-play structure, even though luck has a very minimum influence on the outcome.
Playing the game will continuously reveal endless possibilities, as not one game ever resembles any previous due to the many incredible combinations of specific action cards. All this makes it a highly addictive game. We should know, we've been playing it every day for five years without ever getting bored!

Furthermore, every card has short but precise bonus information describing the specific philosopher, scientist or fool, or as on the action-cards, explaining the idea, term, or concept that names the given card. This means the game also can be used as a miniature work of reference in (primarily) the world of philosophy. This general concept of bonus-information will also be maintained in the expansion sets.

The rules might at first seem challenging, but after one round (a so-called year), it will quickly become second nature, and time will fly with enjoyment!
Tranlations of the rules and instructions are available for free in many languages, get your own free copy here!
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© Dema Games ApS 2010